Fortnite Game Community Voice Displeasure Over New Sidekick Pets and Alleged Monetization Tactics
Some Fortnite enthusiasts are experiencing let down, and it's not due to recent in-game happenings. Fortnite's current mini-season, which introduces a Springfield world, also rolled out a brand-new mechanic known as pets. There's no ignore that the latest companions are cute. But, the attached costs have made numerous players shocked at the company's attempts to monetize almost each aspect of the game.
Understanding Sidekicks?
Companions are essentially similar to Pokémon, but with some limitations. You can give them a name, and these pets will follow your character during a game. These sidekicks are immortal, and players can interact with them. Other gamers outside the player's party are unable to see these pets — and showing off your animal friends is perhaps a big part of the enjoyment of having them. Pets can be customized with outfits and emotes, however the debate revolves around their looks. Each sidekick's overall design is only able to be changed one time, after which that choice becomes permanent. Players can select a companion's fur shade, secondary colors, eye colors, markings, and its body type.
A Expensive Personalization Mechanism
Should you afterward decide that you want your sidekick to look a bit altered, you cannot just continue to customize the look. You have to purchase another sidekick. Furthermore, sidekicks aren't inexpensive. Most people are getting the Peels sidekick, since it's packaged with this season's reward track. According to leaks, upcoming pets may be priced at from 1,000 to 1,500 V-Bucks; to put that in perspective, 1,000 V-Bucks costs $8.99 and 2,800 V-Bucks are $22.99. However, players can change the name of a companion whenever they want.
Player Response and Comparisons
Most pets have not been officially released yet, meaning the cost may well change. Yet regardless of whether the company makes companions more affordable, a lot of the frustration comes from the reality that players could have to pay for a single kind of pet more than once. To certain players, the pricing scheme feels particularly egregious considering the game has previously added pets that ride about inside back blings. Back bling companions lack a restriction on changes and are visible by fellow participants in the game. Backpack pets can't be named or use emotes, however other players are able to occasionally interact with them — and this is more favorable than remaining unseen altogether.
The absence of special features and limited engagement choices have many players experiencing disappointed. Why can't a player, such as, play fetch with their stylish banana dog? A few point out that sidekicks do not always stay close with the user if a game is fast-paced, or mention that the banana pet takes up two spots in the battle pass — which supports the idea that the developer is pressuring the community for revenue. Profit-driven is a word that's appearing often in these conversations, with a number of likening sidekick pricing to similar intense monetization models in games like popular sports games. It also adds to the issue that certain pets are projected to be more expensive than their outfit versions.
"We urge you to avoid purchasing Sidekicks," pleads a highly-voted online post that advises fellow players to figuratively vote with their wallets.
"I know these pets are cute," the post adds, "I know they are fun. We are aware we have all been looking forward to them. However the monetization focus on display is disgusting and should not be supported."
The Broader Picture of In-Game Purchases
Over the past few years, Fortnite's special occasions and partnerships have expanded in scale and aspiration, but the free-to-play game still needs to generate income. Therefore, the sheer quantity of items users are able to currently buy has grown almost overwhelming. In addition to standard items like back blings, deployment tools, harvesting tools, and emotes, players might potentially spend money on shoes, music tracks, instruments, building blocks, cars, tires, custom paint jobs, battle passes, and a subscription. Sidekicks do not just require payment, but also introduce a host of fresh monetization options for the developer. Presumably, players will before long be in a position to pay for things like sidekick appearances, costumes, emotes, and further interaction features.
Every one of these customization items are entirely voluntary and unneeded to enjoy the experience, yet gear can still affect a player's social experience. Younger players, for example, sometimes face teasing for using impressive sufficiently cool skins. A comparable situation also occurred when the developer launched licensed shoes, which may be priced from 600 to 1,000 V-Bucks. The shoe cost model was not well received as well, and a few fans promised that they'd avoid fall prey to the pressure back then. But in the end, purchasing shoes became commonplace. Today, companion pets are further pushing the limits of how much a player could be willing to spend to be distinctive within the player base.
What's Next for Companion Pets?
Pets are currently a relatively new feature, and they exist a game that changes frequently. Some fans are sharing that they have gotten a survey that gauges how the community feel about sidekick functionality and pricing, which could possibly mean that the company's plans are still subject to change. Yet if Fortnite footwear are a sign, companions probably won't become more affordable overall — there will just be a wider range of prices to shop.
After all, where some individuals are raging at Fortnite item costs, different players are experiencing nothing but joy for their competitive friends.